Regis Kopper

Assistant Professor, 2019
Ph.D. in Computer Science, Virginia Tech (2011)

Office: Petty 160

Research: Extended Reality Interfaces, Virtual Reality, Augmented Reality, Human-Centered Design, Human-Computer Interaction
Teaching: Principles of Database Systems; Human-Computer Interface Development

Research Overview

Dr. Kopper’s research centers around extended reality (XR) user experience, Virtual Reality (VR) simulation and applied XR research. Specifically, he works on improving the usability of virtual and augmented reality systems by designing novel interaction techniques, mitigating visually induced motion sickness and integrating tangible devices onto XR user interfaces. On virtual reality simulation, Dr. Kopper works on the design, VR prototyping and evaluation of next generation user interfaces for the assessment of technology that is not yet available in the market, particularly in the public safety domain. His research is also transdisciplinary and collaborative, where he investigates the employment of XR interfaces in areas such as health care, neuroscience and the humanities.

Research Support

Dr. Kopper’s research has been supported by the National Science Foundation (NSF), the National Institute of Standards and technology (NIST), the National Institutes of Health (NIH), the National Institute for Occupational Safety and Health (NIOSH), the United States Army and the São Paulo Research Foundation (FAPESP, Brazil).


Prior to joining UNCG, Dr. Kopper was Assistant Research Professor of Mechanical Engineering and Materials Science, and Computer Science at Duke University, where he served as the director of the Duke immersive Virtual Environment  (DiVE), one of the few 6-sided surrounding immersive virtual reality systems in the world. He also did a postdoctoral fellowship at the University of Florida, where he investigated the use of conversational virtual humans in the domain of medical education. Dr. Kopper has authored dozens of journal papers and highly refereed conference proceedings, and received several honors, including a best paper award in the IEEE Symposium in 3D User Interfaces, as well as being part of the first team to be awarded the IEEE 3D User Interfaces Grand Prize. He received his B.A. and M.S. in Computer Science from the Pontifical Catholic University in Porto Alegre, Brazil and his Ph.D. in Computer Science from Virginia Tech.